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- #***************************************************************************************
- #**************** Hanger - for alien craft
- texture "abakgrnd\hangar2.tga" alphakey key 127
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- type "hangar1"
- objfile "abakgrnd\ia2\hangar1.ia2"
- ; objfile lod 1 "abakgrnd\ia2\1\hanger1.ia2"
- ; objfile lod 2 "abakgrnd\ia2\2\hanger1.ia2"
- ; objfile lod 3 "abakgrnd\ia2\3\hanger1.ia2"
- scale 5
- group "alien"
- subgroup "building"
- hitpoints 10000
- points -5000
- symbol "heavy building"
- dynamics "alien"
- ; sfx "deepdrone1" group HUGE_STRUCTURES
- ;sfx "Engines\engine deep" min 30000 max 40000 loop
- sfx 150 alias "hangar1" "Engines\engine deep" min 30000 max 40000 loop
- useranim 0 "anim\Hangar-Bomb-Door.M01" 360 ;wait
- useranim 1 "anim\Hangar-Frt-Door.M01" 300 ;wait
- useranim 2 "anim\Hangar-GRLift1.M01" 240 ;wait
- useranim 3 "anim\Hangar-GRLift2.M01" 240 ;wait
- useranim 4 "anim\Hangar-GRLift3.M01" 240 ;wait
- useranim 5 "anim\Hangar-GRLift4.M01" 240 ;wait
- useranim 6 "anim\Hangar-Lift1.M01" 120 ;wait
- useranim 7 "anim\Hangar-Lift2.M01" 120 ;wait
- useranim 8 "anim\Hangar-Lift3.M01" 120 ;wait
- useranim 9 "anim\Hangar-Lift4.M01" 120 ;wait
- useranim 10 "anim\Hangar-Lift5.M01" 120 ;wait
- useranim 11 "anim\Hangar-Lift6.M01" 120 ;wait
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- type "hangar"
- objfile "ebakgrnd\ia2\hanger.ia2"
- ; objfile lod 1 "ebakgrnd\ia2\1\hanger.ia2"
- ; objfile lod 2 "ebakgrnd\ia2\2\hanger.ia2"
- ; objfile lod 3 "ebakgrnd\ia2\3\hanger.ia2"
- scale 5
- group "human"
- subgroup "building"
- hitpoints 10000
- points -5000
- symbol "heavy building"
- dynamics "alien"
- ;sfx "Engines\engine deep" min 30000 max 40000 loop
- sfx 151 alias "hangar" "Engines\engine deep" min 30000 max 40000 loop
- useranim 0 "anim\HangerMainDoorOpen.M01" 300 ;wait
- useranim 1 "anim\HangerLowerLiftsOpen.M01" 300 ;wait
- useranim 2 "anim\HangerUpperLiftsOpen.M01" 300 ;wait
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